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Submission to SGD Summer '24 Capstone
Not so Trash Panda
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Devlog
How To Throw Objects
July 23, 2024
by
jojoman941
Hello everyone! It's Josiah here to do another how-to on our game Not So Trash Panda. This post is sort of a part 2 to the previous how-to on picking up objects. These features function together so th...
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Using empty game objects as target points.
July 22, 2024
by
Lord Unchemael
In Not so Trash Panda, there are several things you are able to climb, such as the lattice on a few of the houses or a drainpipe that will fall when reaching the top. This climbing system has gone ove...
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Common Mistakes when coding Games
July 15, 2024
by
slleggott
Hey everyone! Its Shelby from the Submersion development team and I have returned from the long month and a half development cycle. We are rapidly approaching the release of our game Not So Trash Pand...
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2D Art and UI
July 08, 2024
by
LauraG914
Hi! I'm Laura. I was responsible for creating the 2D art in our game, Not so Trash Panda. The main menu background is one of the first pieces of 2D art I made for our game, so it helped me establish o...
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How to make a water sprinkler with unity's Visual Scripting
July 08, 2024
by
Dylon999
#vfx, #Unity, #Visual scripting, #water
Hello, I'm Dylon and welcome back. This time I will explain how to create a sprinkler VFX using Unity's visual scripting. We will start with the spawn type of the VFX. for the water we want a constant...
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What is Not so Trash Panda?
July 01, 2024
by
Navebackwards
#Casual, #Cute, #3D
Not So Trash Panda is about a raccoon that digs through the trash and finds the jackpot of all garbage…cotton candy! As he is celebrating his find, the neighborhood crow swoops in and steals it from...
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How to: Cloud Shadows
June 25, 2024
by
Dylon999
#Tutorial, #Clouds, #unity
Hello there, my name is Dylon and Today I will explain how to make moving cloud shadows for your game. You will be making two alpha textures for the clouds. Both textures can be created in any photo e...
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How to pick up Objects
June 18, 2024
by
jojoman941
#Pick Up
Hello Everyone! Today I am doing a how-to on our games pick up feature. Summary We make a box collider to detect the object we want to pick up, add a child game object to the player so the object has...
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Completion Detection System for Unique Tasks
June 18, 2024
by
Lord Unchemael
One of the core components of Not so Trash Panda is the completion of various tasks. With there being several tasks with different requirements, this meant that having one single script for them to wo...
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Creating the Cute Protagonist for Our Game
June 10, 2024
by
LauraG914
1
For our game Not so Trash Panda, you play as a mischevious raccoon running around a neighborhood completing tasks. I was in charge of creating our playable character. I'll take you through my process...
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Coming Up With The Stylization For Our Game
June 03, 2024
by
Navebackwards
1
#3D, #Casual
Bends, Dents, and Curves When we first came up with Not so Trash Panda, we knew it should be a fun and goofy game. It shouldn't borrow from realistic visuals, but should be cartoonish in it's own way...
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HowTo: Creating Smooth 8-Directional Movement for a 3D Player in Unity
June 03, 2024
by
slleggott
1
#3D, #Controller, #Singleplayer, #Casual, #Cute, #Movement
Hey everyone! Its Shelby from the Submersion development team and I'm here to talk about a major process in our development cycle for our upcoming game, and that process is Player Movement! I believe...
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