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Not so Trash Panda
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Devlog
How to: Cloud Shadows
June 25, 2024
by
Dylon999
#Tutorial, #Clouds, #unity
Hello there, my name is Dylon and Today I will explain how to make moving cloud shadows for your game. You will be making two alpha textures for the clouds. Both textures can be created in any photo e...
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How to pick up Objects
June 18, 2024
by
jojoman941
#Pick Up
Hello Everyone! Today I am doing a how-to on our games pick up feature. Summary We make a box collider to detect the object we want to pick up, add a child game object to the player so the object has...
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Completion Detection System for Unique Tasks
June 18, 2024
by
Lord Unchemael
One of the core components of Not so Trash Panda is the completion of various tasks. With there being several tasks with different requirements, this meant that having one single script for them to wo...
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Creating the Cute Protagonist for Our Game
June 10, 2024
by
LauraG914
1
For our game Not so Trash Panda, you play as a mischevious raccoon running around a neighborhood completing tasks. I was in charge of creating our playable character. I'll take you through my process...
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Coming Up With The Stylization For Our Game
June 03, 2024
by
Navebackwards
1
#3D, #Casual
Bends, Dents, and Curves When we first came up with Not so Trash Panda, we knew it should be a fun and goofy game. It shouldn't borrow from realistic visuals, but should be cartoonish in it's own way...
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HowTo: Creating Smooth 8-Directional Movement for a 3D Player in Unity
June 03, 2024
by
slleggott
1
#3D, #Controller, #Singleplayer, #Casual, #Cute, #Movement
Hey everyone! Its Shelby from the Submersion development team and I'm here to talk about a major process in our development cycle for our upcoming game, and that process is Player Movement! I believe...
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