Coming Up With The Stylization For Our Game


Bends, Dents, and Curves

When we first came up with Not so Trash Panda, we knew it should be a fun and goofy game. It shouldn't borrow from realistic visuals, but should be cartoonish in it's own way. We wanted to give each prop a sort of expression to their existence by giving them a couple of bends, dents, and curves. Here's a few models from the game I made using Blender and Substance Painter.

The Trash Can

When you think of a raccoon, you can imagine them digging through the trash. To get an idea of what things could look like in our game, I started modeling the trash can. Taking inspiration from cartoons such as Hey Arnold or Spongebob, I started with the basic trash can style from those shows. After I made the standard cylindrical can, I took the proportional editing tool, grabbed some faces on the model, and pushed and pulled them until I was content with the interesting style it ended up being.


The Dog House

Since Not so Trash Panda takes place in a suburban neighborhood, I wanted to go ahead and model a dog house. The dog house is a key part of the game because the raccoon has to deliver a dog bone to it so he can pass by a yard. It gave me the chance to see what kind of curves I could give a very blocky style piece of architecture.



The Fire Hydrant

Another prop you would find on the street is a fire hydrant. With how much chaos the raccoon can cause, there's a chance that the fire hydrant could end up spraying water everywhere. As simple as a fire hydrant can be, it was a challenge for me to model it a couple months prior to this project. After giving it a second try, I can say I'm happy with the end result.



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